"Compile" might not be the right terminology, I'll try to explain what's happening.
The NSBMD file I'm trying to edit is textured, so there's no NSBTX file in the game. I've been able to extract everything perfectly fine, edit the textures in Photoshop and replaced them in the OBJ in Blender, etc. I've used NitroModel_Converter to convert the OBJ file with the textures and it's come out weirdly, some textures are named incorrectly and there's duplicates of one; this method doesn't seem to...
How do I get NSBMD textures to compile in Format 5 (Texel 4x4)?
The NSBMD file I'm trying to edit is textured, so there's no NSBTX file in the game. I've been able to extract everything perfectly fine, edit the textures in Photoshop and replaced them in the OBJ in Blender, etc. I've used NitroModel_Converter to convert the OBJ file with the textures and it's come out weirdly, some textures are named incorrectly and there's duplicates of one; this method doesn't seem to...
How do I get NSBMD textures to compile in Format 5 (Texel 4x4)?